Friday, February 10, 2012

How to Implement Threaded Server Socket Application

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
using System.Threading;
namespace ServerSocketApp
{
class Server
{
 private TcpListener tcpListn = null;
 private Thread listenThread = null;
 private bool isServerListening = false;

 public Server()
 {
  tcpListn = new TcpListener(IPAddress.Any,8090);
  listenThread = new Thread(new ThreadStart(listeningToclients));
  this.isServerListening = true;
  listenThread.Start();
 }

 //listener
 private void listeningToclients()
 {
  tcpListn.Start();
  Console.WriteLine("Server started!");
  Console.WriteLine("Waiting for clients...");
  while (this.isServerListening)
  {
   TcpClient tcpClient = tcpListn.AcceptTcpClient();
   Thread clientThread = new Thread(new ParameterizedThreadStart(handleClient));
   clientThread.Start(tcpClient);
  }

 }

 //client handler
 private void handleClient(object clientObj)
 {
  TcpClient client = (TcpClient)clientObj;
  Console.WriteLine("Client connected!");

  NetworkStream stream = client.GetStream();
  ASCIIEncoding asciiEnco = new ASCIIEncoding();

  //read data from client
  byte[] byteBuffIn = new byte[client.ReceiveBufferSize];
  int length = stream.Read(byteBuffIn, 0, client.ReceiveBufferSize);
  StringBuilder clientMessage = new StringBuilder("");
  clientMessage.Append(asciiEnco.GetString(byteBuffIn));

  //write data to client
  byte[] byteBuffOut = asciiEnco.GetBytes("Hello client! \n"+"You said : " + clientMessage.ToString() +"\n Your ID  : " + new Random().Next());
  stream.Write(byteBuffOut, 0, byteBuffOut.Length);

  stream.Flush();
  stream.Close();
  client.Close(); //close the client
 }

 public void stopServer()
 {
  this.isServerListening = false;
  Console.WriteLine("Server stoped!");
 }

}
}

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